GameSpot may get a commission from retail offers. SAN JOSE--The Medal of Honor franchise has always enjoyed an elevated level of audio production, and the newest iteration, "Rising Sun" continues that ...
GDC organizers have announced Audio Track sessions from Supergiant's Darren Krorb, Crytek's Thomas Wollenzin, and the Game Audio Network Guild. The Audio track "Build That Wall: Creating the Audio for ...
SAN FRANCISCO - August 23, 2007 - The Austin Game Developers Conference (Austin GDC), the premier industry event geared towards online game development as well as writing and audio design for games ...
The title of Silent Hill composer Akira Yamaoka's GDC panel was "As long as the audio is fun, the game will be too." Kind of a perplexing title, especially if you've enjoyed Yamaoka's work in the ...
The Austin Game Developers Conference has announced that Jason Page, the audio manager at Sony Computer Entertainment Europe, will be the keynote speaker for the audio track, at the event takng place ...
The most impressive thing about the Forza Motorsport 2 Advanced Audio Techniques GDC session today was how similar their efforts were to those used in the popular TV show Mythbusters. The team built ...
We're going to try something a little difference during this year's Game Developers Conference: every day Gaming Editor Ben Kuchera is going to sit down and record a short audio message with a few ...
In "An Overview of Xbox 360 Audio," one of the hundreds of lectures and courses at this year's GDC 06, Microsoft's Brian Schmidt laid out before excited audiophiles a handful of goals he and his team ...
Last fall, Analog Devices acquired Staccato Systems to pair Staccato's SPX dynamic sound effects with its SoundMax integrated audio chips. SPX combines two real-time effects technologies designed to ...
Ben Kuchera - Mar 2, 2011 4:00 pm UTC It's time for part two of our audio logs from Ben Kuchera at the Game Developers conference. Sorry, he can't talk about Alice ...
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