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  1. Virtual reality (VR) | Definition, Development, Technology, …

    Oct 29, 2025 · Virtual reality (VR), the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment.

  2. Virtual reality - Immersive, Experiences, Technology | Britannica

    Oct 29, 2025 · With the rise of the Internet, attention shifted to the application of networking technology to these projects, bringing a vital social dimension to virtual worlds.

  3. Virtual reality - Entertainment, Immersion, Simulation | Britannica

    Oct 29, 2025 · Virtual reality - Entertainment, Immersion, Simulation: As virtual worlds became more detailed and immersive, people began to spend time in these spaces for entertainment, …

  4. Virtual reality - Education, Training, Immersion | Britannica

    Oct 29, 2025 · Advances in flight simulators, human-computer interfaces, and augmented reality systems pointed to the possibility of immersive, real-time control systems, not only for …

  5. Metaverse | Definition, Meaning, & Facts | Britannica

    Nov 21, 2025 · virtual reality (VR), the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment.

  6. virtual reality summary | Britannica

    A computer-generated environment simulates reality by means of interactive devices that send and receive information and are worn as goggles, headsets, gloves, or body suits.

  7. The Future of Information and Education | Britannica

    Virtual reality provides a revolutionary educational opportunity in that it can take students anywhere they would like to go: around the world, to galaxies beyond, and even through time …

  8. Augmented reality | Definition, Examples, & Facts | Britannica

    Nov 27, 2025 · virtual reality (VR), the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment.

  9. VIDEOPLACE | computer science | Britannica

    VIDEOPLACE could analyze and process the user’s actions in the real world and translate them into interactions with the system’s virtual objects in various preprogrammed ways.

  10. Project GROPE | computer science | Britannica

    In virtual reality: Education and training Project GROPE, started in 1967 at the University of North Carolina by Frederick Brooks, was particularly noteworthy for the advancements it made …